Neopets Cheats

Cheat Codes, Walk throughs and Guides for Neopets
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Neopets Cheats, Cheat Codes, Walk throughs and Guides for Neopets

Welcome to Neopets Cheats the ultimate online resource for all cheats to do with Neopets. Whether you are after Cheat Codes, Walkthroughs, Guides or are after the best way to gain Neopoints this is the Neopet Cheat site for you.

Neopets Cheats have cheat codes for all your favorite games with regular updates, you can also post Neopet cheats your self or of course comment on your favorite cheats.

Toybox Escape Game Guide - Neopets Cheats

Toybox Escape Game Guide

First, let’s look at how the different neopets react:

kougra A Kougra digs. To have a Kougra dig, you MUST click on him WHEN you want him
to dig! Kougras ONLY dig down.

Shoyru A Shoyru jumps. To have a Shoyru jump, click on him when you want him to
jump.

Kacheek A Kacheek pushes. A Kacheek will push at every opportunity until you unclick
them again

Scorchio A Scorchio burns. To have a Scorchio burn, simply click on them, and they
will burn at the next opportunity.

Mynci A Mynci climbs. To have a Mynci climb, simply click on them, and they will
climb at the next opportunity.

Uni A Uni makes a ramp. To have a Uni make a ramp, simply click on it and it will
make a ramp at the next opportunity.

Level 1 Have the purple Mynci climb to the left and the green Mynci climb to the right. Then have the purple Mynci that climbed to the left climb to the right after he picks up the coin.

Level 2 Let the green Scorchio burn his way out, then click on the red Scorchio when going left to burn his way to the coin. Again click on the red Scorchio to burn his way out (when he’s going right).

Level 3 Click on the yellow kougra when over the orange block (he will pick up the coin). Click on the other koungras when they are over either orange or red blocks.

Level 4 Click on either Shoyru to jump over the blocks to the right and then over the gap to get the coin. For the other Shoyru, simply make him jump over the blocks to the right.

Level 5 Click on the Uni (he should be going left), then the Kacheek, Kougra (when over the red blocks). Once the Scorchio has come back from climbing the Uni, click on the Uni again and the Scorchio to leave.

Level 6 Immediately click on them all. After they fall to the bottom (where the blocks read BA C), click on them all again.

Level 7 Click on the Blue Kacheek right away, then Yellow Kacheek (when going right), and finally the Green Kacheek (when going right) if you want to get the coin. This level must be done quickly

Level 8 Click on the Uni when he’s going left. Then click on the Scorcho (make sure the red button has been hit). After pushing the button, make the Shyru jump the gap to the coin, and then click on the Uni again to finish the level.

Level 9 Hit the Kackeek to push, then the Uni to make a ramp to the left. On the way to the right up top (the Kougra must be behind the Scorchio), have the Kougra dig his way down over the coin. Then click on Uni again, and finally on the Scorchio to burn your way out to the right.

Level 10 Have both Kougras dig their way down. Be careful not to let either Kougra walk over an edge. To get the coin, have a Kougra dig when he is on the coin. This level must be done quickly

Level 11 Have the Shoyru jump to the right to hit the red button (jump over red spikes), immediately after, have the Kougra dig in the only spot he can. Keep on the Shoyru to have him jump over the block on the way back. To get the coin, have him keep jumping until the green spikes are gone, then jump his way over to the coin.

Level 12 Hit the Green Kacheek (while going right) then Yellow Kacheek (while going left). Then the Scorchio when going left (twice). And finally the Kougra to dig your way down to the exit.

Level 13 Have the Kacheek push (going left). And the Scorchio burn (going left), then make the Scorchio burn again to get out.

Level 14 Make the 2 Myncii climb. Kacheek push until the block is one to the right of the blocks with the coin. Have a Mynci climb up to get the coin. Then Kacheek push to get out.

Level 15 Kougra digs his way down to the exit (be sure to land on the red button!). Have the Scorchio then burn his way out, and have the Kacheek push his way to the coin and exit.

Level 16 The Green Kougra digs on the far left to manuver his way to the coin. The Blue should dig to the right (wait until the Yellow will not immediately follow), aiming right next to (left side of) the blocks that read ACB going down.

Level 17 Shoyru jumps his way over and out (be sure to hit the red button and jump the 2nd red button, so the spikes are gone when he leaves!) Kougra digs down on the right one, then have the Kacheek push the way to the exit.

Level 18 Purple Mynci climbs (must be done quickly), then the Green Mynci (going to the right). Green Scorchio burns his way to the left. And Red Scorchio burns his way to the right (careful to have hit the green button enough so the green spikes are gone). Green Mynci climbs again, then after the red spikes are gone, either Scorchio burns the way out.This level must be done quickly

Level 19 After the spikes are down, have the Orange Shoyru jump over the button to the left. Then jump the Purple Shoyru to the right.

Level 20 Kougra digs to the far left down to the Mynci. Have the Mynci climb to the button. Kacheek pushes left, Mynci climbs left, and have the Scorchio burn out.

Popularity: 5% [?]

The Return of Dr. Sloth - Neopets Cheats

The Return of Dr. Sloth

Weapon Upgrades Weapon Upgrades are only given out at the end of Levels 1, 3, 4, and 6. You will not get a weapon powerup in a level unless you die, and need to get the weapon back.
Health and Shield Powerups These will appear after you’ve been damaged, and at fairly generous intervals.
Extra Lives Extra Lives will rarely appear in any level, at any time.

There are 4 waves to this level
Wave 1- The start, the first set of enemies come from the center of the screen, and try to spread out shortly after. Staying in the middle will destroy them all easily. There are 2 sets of this pattern. The second pattern has 2 on each edge of the screen and 3 that come from the center.
Wave 2- They come from each side of center and from dead center right away. Strafing the screen can eliminate almost all of them with some ease.
Wave 3- The most difficult wave of Mission 1. They come in a wave pattern, all shooting as soon as they hit the screen. They’ll quickly overrun you if you aren’t careful. I’d advise picking one half of the screen and focusing on it.
Wave 4- Almost, but not as hard as the third wave. They shoot as soon as they come onto the screen, and come in groups of 2 or 3 from just about everywhere. Their fire pattern will allow you to “dance” between their shots and get more kills.

You will recieve a Weapon Powerup for completing this mission.

Enemies
Picture Enemy Name Description # in Level
Interceptor A little tougher than Space Bats, they fire faster shots and more frequently, and are a bit tougher to kill. 38
Missile Ship These guys leave behind a lot of mines in their wake, and drop a ton of †25 powerups when destroyed. The mines can be destroyed for extra points. 63
Stationary Gun These guys don’t move, instead they shoot at you, or at least, where you are. The last shot in their series will break apart, covering the screen with fire. 9
Battle Station This ginormous ship seems to be invulnerable. It shoots in a set pattern, and can easily destroy you if you get caught. If anyone has destroyed one of these, I’d like to know how. 3
Sloth Frigate The battleships of Dr. Sloth aren’t unprepared for your attacks. They fire very rapid bursts all around them, and their attack pattern changes up quickly. 4

There are 3 waves to this Mission
Wave 1- This first wave will introduce you to the firing pattern of both new enemies. There are 2 stationary guns to worry about, and should take priority over everything else. Enemies come from all over the place.
Wave 2- This second wave beings with a Stationary Gun on the Right edge. Take care of it quickly, and continue to strafe the screen. With the new weapon, this wave should pass quickly. There is a second Stationary Gun to worry about here.
Wave 3- The final wave of this mission is loaded with Stationary Guns, and they are relatively close together. They should always take priority over all else, as they can pin you down pretty easily.

You will recieve a Weapon Powerup for completing this mission.

There are 3 waves to this Mission
Wave 1- 2 Space Drones at a time, one on each side, will come. 8 of them total. Try to take them out quickly, and avoid their shots at all costs. It’s really easy to die quickly in this level.
Wave 2- Now the Space Drones come 1 at a time, left, then right, 8 total. Each one will rapidly fire in an orbital pattern as well as shoot at you when they get shot at. Learning how to kill them quickly is key.
Wave 3- Similar to the first wave, except Missile Ships will come down the center instead of Interceptors. After passing through the Drones, a few more interceptors will come, followed by 3 more Drones who shoot the orbital fire. When you get past all of that, fast Interceptors will come in great numbers, but they are a cakewalk compared to the rest of the level.

You will recieve a Weapon Powerup for completing this Mission.

There are 4 waves to this Mission.
Wave 1- This first wave isn’t very difficult at first. The only real threat is the Stationary Guns. You’ll have your first encounter with a Battle Stations at the end of this wave. You’ll get a taste of their pattern, but it’s very short.
Wave 2- A few Missile Ships will come through, along with another Stationary Gun. Again, not overly difficult until the end, where you have your second run in with a Battle Station. It’s pattern is longer than the first one, so be careful.
Wave 3- Now you’ll face all 4 of the Sloth Frigates, one after another. There is a place in their fire pattern you can safely sit, right off-center to either side, where you can pound them until they die. Then you’ll have your third and final bout with a Battle Station, and it’s pattern is even longer than the second one.
Wave 4- I’ve never made it this far, but judging from the enemies encountered, you’ll face 6 Stationary Guns and an Armada of Missile Ships. I assume this is the last wave of the game.

Mission 2 – Babaria

Mission 3 – Fungor V

Enemies
Picture Enemy Name Description # in Level
Space Bat A weak little scout ship. Shoots 2 shots at a time, straight out in front of them. Easy to kill. 23
Interceptor A little tougher than Space Bats, they fire faster shots and more frequently, and are a bit tougher to kill. 10
Fungus Ship Not overly tough, but they shoot waves of little fungus pods in front of, and behind them. Their shots are also worth points when destroyed. 11

Typing drfranksloth - Extra Life. One Use Per Game. Type in this code at any time while playing the game.

The Scoring System can be very rewarding if properly learned and used. Here’s how it works.

The Multiplier-Multiplier There are two multipliers to learn about. The first, and most important, is called the “Multiplier-Multiplier”. It’s denoted by the Green number in the upper-left part of the screen. This number will multiply the “Score Multiplier” bonuses you get from picking up the powerups. Maximum: 999
The Score Multiplier The “Score Multiplier” is denoted by the Orange number in the upper-left part of the screen. This is increased by picking up the powerups left behind by enemies and asteroids. Maximum: 9,999,999
What It Means When you shoot an asteroid or Fungus Blob, the Multiplier-Multiplier will increase by a set amount, depending on the asteroid destroyed. Amounts are located on the table below. The resulting Score Multiplier powerups you pick up will by multiplied by the Green Number and added to the orange total. Then, when you shoot your enemies, your score for killing them will be multiplied by the orange number, giving you your score. Complex eh? Really it isn’t, it’s just hard to explain. O_o

Asteroids
Small Asteroid Found on every Level except Level 3. They add †10 to the Green multiplier, and always leave a †25 Score Multiplier powerup when destroyed.
Large Asteroid Found on Levels 1, 2, 5, 6, and 7. They add †15 to the Green multiplier, and always leave a †50 Score Multiplier powerup when destroyed.
Fungus Blob Fungus Blobs are only found on Levels 3 and 7. They add †3 to the Green multiplier, and always leave a †25 Score Multiplier powerup when destroyed.

When you have your Score Multiplier maxed out, even a 10 point enemy becomes worth a staggering 99,999,990 points. Needless to say, this is how the players reach the Hi-Score Board. But beware! When you die, BOTH of your multipliers get RESET back to 0.

Mission 4 – Meridellia

Enemies
Picture Enemy Name Description # in Level
Space Bat A weak little scout ship. Shoots 2 shots at a time, straight out in front of them. Easy to kill. 35
Interceptor A little tougher than Space Bats, they fire faster shots and more frequently, and are a bit tougher to kill. 4
Chomby Fighter These guys shoot a barrage of slow shots out in front of them. Certain death if they catch you in the center of them. 22
Stationary Gun These guys don’t move, instead they shoot at you, or at least, where you are. The last shot in their series will break apart, covering the screen with fire. 11

There are 4 waves to this Mission
Wave 1- Interceptors start on the left edge flying straight, and more come heading toward center, 5 total. The pattern shifts to the left side, and repeats.
Wave 2- Now they come 2 at a time, one one each side, strafing towards the center, with a third coming right down the middle. A side-to-side strafe of your own can take them out easily.
Wave 3- The hardest wave of this mission, they come from off-center on each side, alternating, and strafing toward the closest edge, all the while, pumping shots across the screen. It’s easy to die on this wave if you aren’t careful. After that ends, a few Space Bats also appear.
Wave 4- In the final wave of this Mission, an Interceptor comes right down the middle, while 2 space bats act as wingmen on each side. This pattern repeats 3 times. Side-to-Side strafing works well.

Mission 5 – Sulphagne

Enemies
Picture Enemy Name Description # in Level
Space Bat A weak little scout ship. Shoots 2 shots at a time, straight out in front of them. Easy to kill. 24
Interceptor A little tougher than Space Bats, they fire faster shots and more frequently, and are a bit tougher to kill. 57

Enemies
Picture Enemy Name Description # in Level
Interceptor A little tougher than Space Bats, they fire faster shots and more frequently, and are a bit tougher to kill. 59
Missile Ship These guys leave behind a lot of mines in their wake, and drop a ton of †25 powerups when destroyed. The mines can be destroyed for extra points. 3
Space Drone These guys are tough. Their shots are very fast and very accurate, and they’ll occasionally rapidly fire in an orbital pattern. They won’t fire at you unless they get fired at first, the exception being when they shoot their orbital firing pattern. 29

Mission 6 – Aishon IX

There are 4 waves to this Mission.
Wave 1- A M-Ship on each side and one following to the center, all dropping mines. It’s a good opportunity to learn how to kill them. Watch out for the mines, as they’ll follow you.
Wave 2- This wave starts off with 2 Space Bats and 2 Interceptors coming on the left side, followed by a M-Ship down the center. It moves to the right side, and repeats.
Wave 3- An M-Ship will come from the left side, strafing across the screen, followed by one on the right side. It’ll repeat with a few Space Bats inbetween.
Wave 4- Starts off like the first wave, except they are lead by Interceptors. Space Bats also make an appearance. With enough practice and knowledge of where the enemies come from, you can get through this level with minimal stress.

Mission 7 – Sloth Headship

Enemies
Picture Enemy Name Description # in Level
Space Bat A weak little scout ship. Shoots 2 shots at a time, straight out in front of them. Easy to kill. 24
Interceptor A little tougher than Space Bats, they fire faster shots and more frequently, and are a bit tougher to kill. 24
Missile Ship These guys leave behind a lot of mines in their wake, and drop a ton of †25 powerups when destroyed. The mines can be destroyed for extra points. 31

There are 4 waves to this Mission
Wave 1- The first wave will introduce you to their shot pattern. The Fungus Ships will come from center, then left, then right, and repeat.
Wave 2- 2 Interceptors will lead the first fungus ship and strafe the screen to their nearest egde. Then 2 more fungus ships will come from either side behind them, and repeat.
Wave 3- Not much to say here. Left, Right, Left, Right. Space Bats will appear on occasion also.
Wave 4- Space Bats and an Interceptor will lead, with a Fungus Ship behind them.

You will recieve a Weapon Powerup for completing this mission.

Popularity: 3% [?]

The Last Smiley - Neopets Cheats

The Last Smiley

Level 1
Collect the smileys.

Level 2
Get a rolling start and press the spacebar to jump over the gap. I line up the smiley in the air under the ‘ec’ in collected.

Level 3
Jump around to find the smileys. Remember: not pressing any of the buttons will slow you down the fastest

Level 4
From the start press up and go full speed over the gap (don’t actually press space to jump though). Grab the 2 smileys and go around the gap to the left. Jump to grab the smiley, go around the gap to the right. Get the angel smiley. Get some speed and roll into the speed ramp near the angel to make it over the wall. Find a catfish smiley under the ramp. Exit.

Level 5
Turn around for the first smiley. Ride the skinny walkway down and around until you get to the bottom. Collect the smiley along the way and then the one at the bottom. Remember to let go of the buttons to go slowly down the ramps. There will be a final smiley on a little back and forth thing. Once you go up you may see a little valley where if you sit there you will stay there. Use this to turn and situate yourself to go up the ramp to the angel. Continue up and jump to the platform. There is a secret smiley in the center of the platform… look for the smiley shadow. You can either wait for the elevator to come down and take you back to the beginning or just jump back the way you came. Exit.

Level 6
Just go up the thing then you’ll get to a see saw, bright red on it, you can’t miss it. Push a block on one side then go across. Navigate the walkways grabbing the smileys. You’ll see a bonus smiley down above a trampoline. You can drop into this area from the area surrounding the exit. To get the catfish avatar, roll then try to jump over the trampoline. The best place to do this is from the ramp leading into the trampoline area. Your view won’t be obstructed by the wall and it gives you plenty of room to get as much speed as you want. If you hit the trampoline then you’re sure to be bounced out of bounds. Hopefully if you lose a life then you atleast grabbed the bonus. Exit. (No easy way to get back to the exit if you were lucky enough not to die getting the catfish. This is a great time to use the 0:-) code.)

Level 7
Turn to the right and get the angel at the top of one of the dunes. Go to the tallest pyramid with the boosts and hit center of those with some speed to get the dung bonus at the apex. If you went over the pyramid, on the other side of the wall on the left is a blue smiley. In the corner of the map is a teleporter. Go in. There is one smiley on the platform. You can go back through the teleporter or find a safe place to just fall down. Go back to where you jumped the pyramid. Jump on top of the half pyramid. From the half pyramid, line yourself up and jump to the top of the obelisk. The exit is to the right. You’ll probably have to jump to get on it.

Level 8
Get kind of close to the ledge towards the next smiley, about 1.5 faces away from the edge then push forward and then jump. Get the smiley. Aim for the next ledge so you’ll hit it at an angle to give yourself the longest landing strip. Get a good roll and jump (remember to always let go of the buttons in the air) Get the smiley. Do it again to get to the flat pyramid. Jump up to get the smiley. Fall off the center of the left side so if you were facing the plateau from the last platform you jumped from… it would be the left side. You’ll find yourself inside the pyramid. Get the catfish and hit the teleporter. Jump off of the platform to find yourself where you started. Make your way back to the plateau then jump on the long platform with the blue smiley. At the end you’ll find 2 skinny ramps down. Place yourself in the center of both of those like rails and let yourself go down. At the end it should push you over the hole so no need to worry, just ride it. Take a small jump over the retaining wall (about 1.5 faces) Grab the smiley. Jump to the exit. There’s no end of game bonus so if you make it to the exit or not, it really doesn’t matter.

Codes
*catfish* – Extra Life. (once)
:) – First-person view. Type it again to go back. (unlimited use)
0:-) – Skip a level. (once) As of now you don’t get a level completion bonus so it’s the equivalent of jumping on the exit pad. tap the up button as needed. This way you don’t get too much speed and lose control. If you find yourself speeding towards an edge and almost to your doom, don’t press backwards because you’ll slide. The best thing to do is to not press any buttons at all.

Popularity: 4% [?]

The Castle of Eliv Thade Guide - Neopets Cheats

The Castle of Eliv Thade Guide

The Castle of Eliv Thade – You must unscramble an anagram whilst moving around the board. To get anywhere near the top of the trophy list you must play the game on hard mode. You have to decide whether to move 1,2 or 3 spaces. If you move 1 space there is a 5 letter anagram, 2 spaces a 6 letter anagram, 3 spaces a 7 letter anagram.

There are both common dictionary words and Neopets words, so a knowledge of your Neopets surroundings is a definite bonus.

The scoring is as follows:
5 letter anagram – 2 pts
6 letter anagram – 5 pts
7 letter anagram – 10 pts
8 letter anagram 50 pts
Solving anagram in a room ( once only per room ) 50 pts
Finishing game 150 pts

Once you have entered all the rooms, you can enter the crypt to solve the 8 letter word for the winning score. Normally, for completing a game, you get about 650pts which is about 1000np, so this game is defiantly well worth the time! To get higher scores, enter all the rooms and then move back and forth 3 spaces at a time, until you are happy with your score. Lastly, NEVER EVER walk on the tiles with cracks in them.

Popularity: 5% [?]

The Castle Of Eliv Thade - Neopets Cheats

The Castle Of Eliv Thade

When playing The Castle Of Eliv Thade typing the word rehaxtint at any point during the game will give you one extra letter hint in the game.

Popularity: 4% [?]